Full user rules and beginner guide.
This is the exact long-form reference for players who want the full structured rulebook without the easier beginner-language summaries.
Elevenfold Legacy: User Rules and Beginner Guide
This guide explains how to play well as a manager. It is intentionally practical and avoids hidden backend/admin logic.
1. Core Idea
- You run one football club.
- You build a squad, schedule matches, earn MP, and climb standings.
- The game is asynchronous: you prepare decisions, then matches resolve in time slots.
2. Daily Match Slots (Very Important)
- Every day has 2 match slots:
- `13:00 London time`
- `20:00 London time`
- If you want fast progress, plan around both slots.
- Playing both slots often is strong, but it requires squad depth and stamina management.
3. Why You Need More Players
- Players lose stamina after matches.
- If you keep using the same 11 players, performance drops.
- Building a deeper roster lets you rotate and stay competitive in both daily slots.
Basic roster facts:
- You need 11 active players to play.
- You need at least 1 GK.
- Max roster size is 23.
Practical rule:
- Try to maintain at least 14-18 usable outfield players plus 1-2 usable GKs.
4. Starting XI, Bench, and Rotation
- Starting XI should be your best current team for the next slot.
- Bench is not storage; it is your rotation engine.
- Rotate before players are exhausted, not after results collapse.
- Keep a captain set in your XI.
- During initial squad setup (`/create-squad`), choose your preferred formation before finalizing the XI; changing formation can move compatible picks and clear incompatible slots.
5. Stamina and Morale
- Stamina and morale both matter in match performance.
- Stamina recovers over scheduled regen cycles, but not instantly.
- Morale swings after results; low morale hurts consistency.
Simple routine before each slot:
- Check low-stamina players.
- Rotate 2-4 players if needed.
- Fix morale on key players when needed.
- Re-check lineup validity (11 players + GK).
6. Creating New Players vs Market Players
- You can build your squad from market players and custom players.
- Custom players are usually better long-term for active managers:
- They fit your positional plan.
- They can be transferred to other users later.
- They support stronger long-term squad identity (homegrown-heavy builds are valuable).
Market players are useful for fast patching of weak positions. Custom players are usually the better strategic investment. During squad creation, `Auto-fill` picks random starter templates by position for each empty slot, so different clubs get varied starter XIs.
6A. Editing Club Identity
- Use `Edit Club` from Club HQ when you want to update your club presentation.
- Core identity fields are limited to once every 30 days:
- Team name
- 3-letter short code
- City
- Team colors
- Club logo updates are more flexible:
- You can upload or replace a transparent PNG logo anytime.
- You can also switch badge style anytime.
Best practice:
- Treat name/code/city/colors as long-term branding choices.
- Use the logo slot for more frequent visual refreshes without spending your monthly identity change.
7. Player Career Cap (100 Games) and Extensions
- Every player starts with a career cap of 100 games.
- At the cap, the player retires.
- You can extend the cap using Medical Doctors.
Extension basics:
- Max cap is 200 games.
- Max 2 extensions per player.
- Extension size and MP cost depend on doctor stars.
- Each doctor can perform one extension per week.
Best practice:
- Do not wait until the final match.
- Track key players at 10-20 games remaining and prepare replacement/extension early.
8. Staff: What Each Role Does
Main staff:
- Assistant Manager
- Helps with lineup suggestions and order setup.
- Useful when you need fast, stable defaults.
- Fitness Coach
- Runs stamina sessions on exactly 8 players.
- Each coach has cooldown, so extra coaches increase daily flexibility.
- You can have up to 3 fitness coaches active.
- Psychologist
- Boosts player morale for MP.
- Great before big matches or for players in bad form.
Administrative staff:
- PR Manager
- Improves image-based income potential.
- Infrastructure Manager
- Required for stadium upgrade path and better long-term club growth.
- Transfer Director
- Gives transfer cashback benefits.
- Medical Doctor
- Extends player career caps.
Hiring strategy for beginners:
- First solve your biggest bottleneck (usually stamina or morale).
- Add admin staff once your match loop is stable.
8A. Freelancers and Vouchers (One-Shot Sessions)
- Office now includes `Hire freelancers`.
- Freelancers are not permanent staff. Each hire = one session, then voucher is spent.
Voucher types:
- Doctor voucher (doctor only)
- Psychologist voucher (psychologist only)
- Fitness voucher (fitness coach only)
- Universal voucher (can be used for any freelancer role)
How vouchers are used:
- Role voucher is used first if available.
- If role voucher is missing, a universal voucher is used.
Session effects by stars:
- Doctor: extends one selected player career cap (+25 / +40 / +50 games).
- Psychologist: boosts morale for all active players (+5 / +10 / +15).
- Fitness coach: boosts stamina for exactly 11 selected active players (+5 / +10 / +15).
Practical tips:
- Keep at least one universal voucher for emergencies.
- Use doctor sessions on high-impact players near cap limits.
- Use full-team psychology before hard fixture stretches.
- Use fitness session to restore your strongest 11 for key match windows.
8B. Special Offers in Club HQ
- Some users can receive targeted freelancer offers above `Live Feed` in Club HQ.
- When a new targeted offer is assigned to your club, you also get a notification: `You have a new special offer! Check it in Club HQ`.
- Each offer card shows:
- Offer title and text.
- Freelancer profile (role + stars).
- `Use` and `Dismiss` actions.
- `Use` opens the freelancer session modal immediately.
- Offers can be free or paid.
- Paid offers show a euro price and open secure checkout when you confirm `Buy & use`.
- If payment is canceled, the offer stays available while still active.
- `Dismiss` asks for confirmation, then permanently hides that offer for your club.
- If several offers are active, use arrows on the card to switch between them.
- Once an offer is used or dismissed, it disappears from Club HQ.
- Offers also disappear if their time window ends or if admins expire them early.
- Offers can include extra voucher rewards in addition to the freelancer session.
- Offers can also include bonus MP in addition to the freelancer session.
- After successful use (free or paid), you get a clear result summary with what was applied (stamina/morale/career-cap) and any bonus rewards added (vouchers and/or MP).
- For paid offers, Club HQ briefly shows a processing modal after payment return and then opens the final result summary once the purchase has been finalized server-side.
8C. Weekly Goals and Rivalry in Club HQ
- Club HQ now has a stronger match-focus area at the top.
- If you already have a scheduled match, that area shows:
- The next opponent.
- The kickoff in your local time.
- A live countdown to kickoff.
- A rough win-chance label.
- Quick actions for `History`, `Prepare Team`, `Scout Opponent`, and `3-Days Fixtures`.
- If you do not have a scheduled match yet, Club HQ tells you clearly and pushes you to open Calendar and book the next fixture.
- Club HQ also shows `Weekly Goals`.
- Weekly Goals reset at the start of each new week.
- You get 3 goals at a time.
- Goals are not always the same. They are chosen based on where your club is in its progress.
- In your first week, goals are biased toward clearer onboarding steps such as:
- Accept a challenge.
- Play your first match.
- Prepare your team in `Manage Squad`.
- Score your first goal.
- Play 2 matches.
- Hire your free Personal Assistant.
- Later goals can push stronger habits:
- Play more matches in one week.
- Win multiple matches.
- Keep clean sheets.
- Score a lot of goals.
- Reach stronger weekly point totals.
- Build staff depth.
- Keep a weekly winning streak alive.
- Every weekly goal card is clickable.
- Opening a goal shows a quick detail view with:
- What counts.
- Current progress.
- MP reward.
- A direct CTA when the game can point you to the right surface.
- In the early Club HQ phase, one goal can be highlighted as the recommended next step.
- Completing a weekly goal adds its MP reward to your next weekly payout.
- Club HQ also shows your current `Rivalry`.
- Your rival is the team you have played the most official matches against.
- If you beat that rival, you get an extra `+100 MP` added to your next weekly payout.
- Use the rivalry card as a motivational target, not just decoration.
8D. Personal Assistant (Free)
- You can hire one free Personal Assistant in Staff.
- The assistant powers a floating chat button in the app.
- If not hired yet, the button shows a `?` and points you to Staff hiring.
- You can replace your Personal Assistant anytime for free.
- You can hide/show the floating button in `/preferences`.
What it is for:
- Rules-only Q&A (beginner-safe guidance).
- Page-aware hints (different help on Team Management, Calendar, Market, etc.).
- Staff relay: ask for guidance from hired staff personas through the assistant.
- Office shortcut: in `Your staff team`, click a staff member to open their profile modal, then use `Talk to this staff member` to open chat with that person selected.
- Live club context: it can reference your next opponent and kickoff when you ask about the upcoming match.
- UI guidance: it can explain where to go and what to click (challenge flow, buying players, morale boost, fitness sessions, staff hiring).
- Specialist context: when talking through Psychologist/Fitness Coach/Doctor, it can reference your current squad status in that domain (morale, stamina, cap risk).
Important:
- It gives surface-level guidance only.
- For detailed tactical optimization, hire/use an Assistant Manager.
- Learning hub path: `/how-to-play`.
- Input safety limit: one message is limited to 500 characters; daily and short-window usage limits also apply.
8E. Beginner Guide (Vanessa)
- A beginner guide avatar can appear on the left side with page-specific onboarding tips.
- On pages where a new tip is available, the guide bubble opens automatically.
- You can close the bubble only (avatar stays) or close the avatar completely.
- If you close Vanessa's message on a page, that page-tip stays dismissed for your account and does not auto-open there again unless you reopen it manually or reset Vanessa in Preferences.
- If you close the avatar completely, it stays hidden on that current page and comes back automatically only when you open another page where Vanessa still has a new unseen tip.
- Tips are one-time per page/topic per user by default.
- In `/preferences`, you can:
- Turn beginner guide tips on/off.
- Reset Vanessa so page tips can appear again from the start.
8F. Interactive Onboarding
- After your club setup, the game can open an interactive onboarding flow.
- Instead of static screenshots, onboarding now shows live copies of real pages inside a guided modal.
- You can interact with those pages normally during onboarding:
- change lineup and orders,
- hire the free Personal Assistant,
- adjust preferences,
- learn the Calendar flow.
- Your actions save as normal while onboarding is open.
- You move forward with `Next` / `Back`, and when it finishes you land in Club HQ ready to play.
- In `/preferences`, you can replay this interactive onboarding anytime.
9. Team Orders and Player Orders
- Team orders shape global style.
- Player orders tune behavior by role.
- Orders are most effective when they match your lineup profile.
Beginner approach:
- Start with balanced orders.
- Change one area at a time (tempo, risk, pressing, role behavior).
- Re-evaluate after a few matches, not after one result.
10. Transfers and Window Timing
- Deals can be agreed, but movement follows transfer-window rules.
- Pending transfers temporarily lock some player actions.
- You can attempt to buy eligible user-created players from player modals even if they are not currently listed in `/market` (market is not the only entry point).
- Do not leave key positions uncovered near slot times.
Safe transfer planning:
- Keep one emergency reserve per critical line (GK, CB, CM/ST core).
- Avoid last-minute all-in spending before both daily slots.
10A. Challenges and Match Booking
- You do not wait for the game to assign every match automatically. A big part of progress is actively booking matches.
- You can challenge other clubs for open daily slots.
- Other clubs can also challenge you for slots you leave open.
- If you want to avoid a certain slot, block it in Calendar.
- The game can also add some automatic NPC activity:
- About 30 minutes before each slot, NPC clubs can be paired into a small number of automatic NPC-vs-NPC matches.
- If your club has no pending or scheduled matches anywhere in the next 3 days, the game can send you an incoming NPC challenge for one of those free slots.
- When your club is brand new, Club HQ can also open your real journey with one automatic NPC incoming challenge for the nearest valid future slot, so you do not have to discover the first match alone.
Basic challenge flow:
- Open `/calendar`.
- Click an empty slot.
- The game shows only clubs that are free for that exact slot.
- Click one club and confirm the challenge.
- The other manager gets a notification and can accept or decline.
Alternative direct-team path:
- Open another club from rankings/champions views.
- Click `Challenge` or `Challenge team`.
- In Calendar, choose a slot that is free for both clubs.
- Confirm the request.
Important:
- You can keep multiple outgoing pending challenges at once if they are on different free slots.
- If a sent challenge stays pending for 24 hours, you can cancel it.
- If a challenge is still unanswered at kickoff, it auto-cancels.
- Blocking a slot in Calendar also protects that slot from these automatic incoming NPC challenges.
10B. Standard Players, Custom Players, and Levels
- Not all players enter the game in the same way.
- You will use three broad player sources during your club life:
- Starter players from your initial squad.
- Market players bought from the transfer market.
- Custom players created by you.
How they differ:
- Starter players and new custom players begin at level 1.
- Market players can arrive already leveled, which gives faster short-term impact.
- Custom players are unique to the game world and can later be transferred between users.
- A lineup with more self-created players gains a cohesion advantage in matches, so building your own core is strong long term.
Level basics:
- Max level is 10.
- You can level a player up from that player's modal.
- Leveling costs MP, and higher levels cost more.
- Leveling also gives a morale bump, so it can help performance in two ways at once.
Practical rule:
- Buy leveled market players if you need instant strength.
- Grow your own players if you want stronger long-term identity and better squad cohesion.
11. MP and Progress Discipline
- MP is your operating fuel.
- Typical MP sinks: leveling, players, staff, transfers, stadium.
Use a simple budget split:
- Match-ready squad depth.
- Staff operations (fitness/morale first).
- Planned upgrades (transfers/stadium).
- Emergency reserve.
11A. Memberships and Packs
- Office now has real-money checkout flows for membership and packs.
- New purchases can be routed through Stripe or Paddle (provider is set globally by live config).
- Membership tiers:
- Premier Silver (`Buy Premier`) -> +25% weekly membership bonus.
- Premier Gold (`Buy Gold`) -> +50% weekly membership bonus.
- Intro/trial pricing (global, one time across both tiers):
- If your first-ever membership is Silver: first month is free, then regular Silver price.
- If your first-ever membership is Gold: intro month price applies, then regular Gold price.
- Once one tier uses intro/trial, the other tier starts at regular price (no second intro/trial).
- Starter Pack:
- +6000 MP
- +2 universal freelancer vouchers
- One-time only
- Only available in your first 14 days after club creation
- Club budget boost:
- +2000 MP
- Always available
Important behavior:
- Subscription welcome/first-payment bonuses are first-time only per tier.
- Re-subscribing after cancellation uses regular pricing and no bonus grants.
- Tier switching:
- Silver -> Gold: immediate.
- Gold -> Silver in-place switch is disabled; use `Cancel at period end`, then subscribe to Silver after Gold expires.
- If upgrade payment fails, your current tier stays unchanged.
- Proration means billing adjustment on provider invoice (credit/debit), not guaranteed instant cash refund.
- Switching tiers inside an existing subscription does not create a new intro/trial window.
- If billing is temporarily disabled, purchase buttons are blocked and checkout cannot start.
- Existing subscriptions keep renewing on the provider they were created with.
- Purchases and MP grants are confirmed server-side from payment webhooks (not from button clicks).
11B. Player Reputation and PR Managers
- Every player has a public image tier from `E` to `A`.
- Better image helps market price, prestige, and some economy-related value around the club.
- PR Managers improve how well your club converts player image into useful returns.
- The more PR quality you have, the more seriously you should monitor the Reputation page.
Practical use:
- Open `/reputation` to see your image table.
- If you care about long-term club growth, hire PR Managers instead of ignoring this system.
- Image matters more over time than in one single match.
11C. Stadium and Infrastructure
- Stadium growth is a long-term investment system.
- Better stadium tiers improve home advantage and increase home-match MP income.
- Stadium upgrades take time, so they are planning decisions, not emergency buttons.
- Infrastructure Managers reduce upgrade costs and are required for efficient stadium development.
Practical rule:
- Do not rush stadium too early if your squad is still weak.
- Once your squad loop is stable, stadium becomes one of the best long-term growth tools.
11D. Club Identity and Manager Profile
- Your club is not only numbers. It also has branding and public presentation.
- In `Edit Club`, you can change:
- Team name
- 3-letter code
- City
- Team colors
- Logo
- Core identity (`name`, `code`, `city`, `colors`) can be changed once every 30 days.
- Logo can be changed anytime.
- In Office, you can also set your public manager profile, including manager name and photo.
12. Beginner Weekly Workflow
- Early week: stabilize lineup depth and role coverage.
- Mid week: optimize orders and rotate aggressively for slot volume.
- End week: push standings, secure morale, and prepare for next cycle.
- After payout: reinvest with plan, not impulse.
13. Common Mistakes
- Running the same XI in both daily slots until stamina crashes.
- Ignoring GK depth.
- Spending MP on flashy buys while weak positions stay weak.
- Waiting too long on 100-game cap players.
- Treating staff as optional when playing multiple slots per day.
14. Quick Start Checklist
- Ensure valid XI and bench depth.
- Schedule around `13:00` and `20:00 London time`.
- Rotate for stamina before each slot.
- Use staff tools (fitness/psychology) proactively.
- Build custom players for long-term strength.
- Track games cap and extend key careers in time.
15. Challenges and Notifications
- Use calendar challenges to secure good slots against specific opponents.
- Clicking an empty Calendar slot can now open a shortlist of clubs that are actually free for that exact slot.
- You can keep multiple outgoing pending challenges at once if they are on different open slots.
- If a sent challenge stays pending for 24h, you can cancel it from Calendar to free that slot.
- Pending challenges auto-cancel at kickoff if still unanswered; a short post-slot safety cleanup also removes stale leftovers.
- If you leave the next 3 days completely empty, the game can send an NPC challenge into one of your free unblocked slots to keep activity moving.
- When your club is brand new, Club HQ can also trigger one first-match NPC challenge automatically, and you can accept it directly from the notification feed or from Manager Plan.
- In notifications, incoming challenges can be handled directly:
- `Accept`
- `Decline`
- `Open calendar`
- Read notification dates as received-time updates (when your club got the update), not match kickoff time.
- Keep notification preferences tuned in `/preferences` so you do not miss key events.
16. Legacy, Rankings, and Long-Term Goals
- Legacy and rankings are your long-term reputation:
- Win weekly/monthly/yearly titles.
- Build player award winners (week/month/year).
- Improve your club’s global rank.
- `Elevenfold Global Ranking` is the prestige table of the game.
- It is based on the last 365 days only, not the calendar year.
- It includes:
- match ranking points from real matches,
- bonus ranking points from weekly, monthly, and yearly podium finishes.
- Global rank shows your current position among clubs in that rolling 365-day table.
- Highest-ever rank shows the best position your club has ever reached.
- Track this regularly to measure real long-term status, not only short-term form.
17. Account Data and Deactivated Teams
- In `/legal`, you can:
- Export your account data.
- Permanently delete your account (with repeated confirmation, typed `delete`, and a final confirmation step).
- If your account is deleted:
- Personal account data is removed.
- Your team is frozen/deactivated and cannot play new matches.
- Your club history stays visible in past rankings/titles for competitive consistency, but your personal account/profile ownership is removed from it.
- Deactivated teams are marked as `Abandoned` in rankings/champion-history views.
If you follow this consistently, your club will usually outperform less organized managers.

