Full user rules and beginner guide.
This is the exact long-form reference for players who want the full structured rulebook without the easier beginner-language summaries.
Elevenfold Legacy: User Rules and Beginner Guide
This guide explains how to play well as a manager. It is intentionally practical and avoids hidden backend/admin logic.
1. Core Idea
- You run one football club.
- You build a squad, schedule matches, earn MP, and climb standings.
- The game is asynchronous: you prepare decisions, then matches resolve in time slots.
2. Daily Match Slots (Very Important)
- Every day has 2 match slots:
- `13:00 UTC`
- `20:00 UTC`
- If you want fast progress, plan around both slots.
- Playing both slots often is strong, but it requires squad depth and stamina management.
3. Why You Need More Players
- Players lose stamina after matches.
- If you keep using the same 11 players, performance drops.
- Building a deeper roster lets you rotate and stay competitive in both daily slots.
Basic roster facts:
- You need 11 active players to play.
- You need at least 1 GK.
- Max roster size is 23.
Practical rule:
- Try to maintain at least 14-18 usable outfield players plus 1-2 usable GKs.
4. Starting XI, Bench, and Rotation
- Starting XI should be your best current team for the next slot.
- Bench is not storage; it is your rotation engine.
- Rotate before players are exhausted, not after results collapse.
- Keep a captain set in your XI.
- During initial squad setup (`/create-squad`), choose your preferred formation before finalizing the XI; changing formation can move compatible picks and clear incompatible slots.
5. Stamina and Morale
- Stamina and morale both matter in match performance.
- Stamina recovers over scheduled regen cycles, but not instantly.
- Morale swings after results; low morale hurts consistency.
Simple routine before each slot:
- Check low-stamina players.
- Rotate 2-4 players if needed.
- Fix morale on key players when needed.
- Re-check lineup validity (11 players + GK).
6. Creating New Players vs Market Players
- You can build your squad from market players and custom players.
- Custom players are usually better long-term for active managers:
- They fit your positional plan.
- They can be transferred to other users later.
- They support stronger long-term squad identity (homegrown-heavy builds are valuable).
Market players are useful for fast patching of weak positions. Custom players are usually the better strategic investment. During squad creation, `Auto-fill` picks random starter templates by position for each empty slot, so different clubs get varied starter XIs.
6A. Editing Club Identity
- Use `Edit Club` from Club HQ when you want to update your club presentation.
- Core identity fields are limited to once every 30 days:
- Team name
- 3-letter short code
- City
- Team colors
- Club logo updates are more flexible:
- You can upload or replace a transparent PNG logo anytime.
- You can also switch badge style anytime.
Best practice:
- Treat name/code/city/colors as long-term branding choices.
- Use the logo slot for more frequent visual refreshes without spending your monthly identity change.
7. Player Career Cap (100 Games) and Extensions
- Every player starts with a career cap of 100 games.
- At the cap, the player retires.
- You can extend the cap using Medical Doctors.
Extension basics:
- Max cap is 200 games.
- Max 2 extensions per player.
- Extension size and MP cost depend on doctor stars.
- Each doctor can perform one extension per week.
Best practice:
- Do not wait until the final match.
- Track key players at 10-20 games remaining and prepare replacement/extension early.
8. Staff: What Each Role Does
Main staff:
- Assistant Manager
- Helps with lineup suggestions and order setup.
- Useful when you need fast, stable defaults.
- Fitness Coach
- Runs stamina sessions on exactly 8 players.
- Each coach has cooldown, so extra coaches increase daily flexibility.
- You can have up to 3 fitness coaches active.
- Psychologist
- Boosts player morale for MP.
- Great before big matches or for players in bad form.
Administrative staff:
- PR Manager
- Improves image-based income potential.
- Infrastructure Manager
- Required for stadium upgrade path and better long-term club growth.
- Transfer Director
- Gives transfer cashback benefits.
- Medical Doctor
- Extends player career caps.
Hiring strategy for beginners:
- First solve your biggest bottleneck (usually stamina or morale).
- Add admin staff once your match loop is stable.
8A. Freelancers and Vouchers (One-Shot Sessions)
- Office now includes `Hire freelancers`.
- Freelancers are not permanent staff. Each hire = one session, then voucher is spent.
Voucher types:
- Doctor voucher (doctor only)
- Psychologist voucher (psychologist only)
- Fitness voucher (fitness coach only)
- Universal voucher (can be used for any freelancer role)
How vouchers are used:
- Role voucher is used first if available.
- If role voucher is missing, a universal voucher is used.
Session effects by stars:
- Doctor: extends one selected player career cap (+25 / +40 / +50 games).
- Psychologist: boosts morale for all active players (+5 / +10 / +15).
- Fitness coach: boosts stamina for exactly 11 selected active players (+5 / +10 / +15).
Practical tips:
- Keep at least one universal voucher for emergencies.
- Use doctor sessions on high-impact players near cap limits.
- Use full-team psychology before hard fixture stretches.
- Use fitness session to restore your strongest 11 for key match windows.
8B. Special Offers in Club HQ
- Some users can receive targeted freelancer offers above `Live Feed` in Club HQ.
- When a new targeted offer is assigned to your club, you also get a notification: `You have a new special offer! Check it in Club HQ`.
- Each offer card shows:
- Offer title and text.
- Freelancer profile (role + stars).
- `Use` and `Dismiss` actions.
- `Use` opens the freelancer session modal immediately.
- Offers can be free or paid.
- Paid offers show a euro price and open secure checkout when you confirm `Buy & use`.
- If payment is canceled, the offer stays available while still active.
- `Dismiss` asks for confirmation, then permanently hides that offer for your club.
- If several offers are active, use arrows on the card to switch between them.
- Once an offer is used or dismissed, it disappears from Club HQ.
- Offers also disappear if their time window ends or if admins expire them early.
- Offers can include extra voucher rewards in addition to the freelancer session.
- Offers can also include bonus MP in addition to the freelancer session.
- After successful use (free or paid), you get a clear result summary with what was applied (stamina/morale/career-cap) and any bonus rewards added (vouchers and/or MP).
- For paid offers, Club HQ briefly shows a processing modal after payment return and then opens the final result summary once the purchase has been finalized server-side.
8C. Personal Assistant (Free)
- You can hire one free Personal Assistant in Staff.
- The assistant powers a floating chat button in the app.
- If not hired yet, the button shows a `?` and points you to Staff hiring.
- You can replace your Personal Assistant anytime for free.
- You can hide/show the floating button in `/preferences`.
What it is for:
- Rules-only Q&A (beginner-safe guidance).
- Page-aware hints (different help on Team Management, Calendar, Market, etc.).
- Staff relay: ask for guidance from hired staff personas through the assistant.
- Office shortcut: in `Your staff team`, click a staff member to open their profile modal, then use `Talk to this staff member` to open chat with that person selected.
- Live club context: it can reference your next opponent and kickoff when you ask about the upcoming match.
- UI guidance: it can explain where to go and what to click (challenge flow, buying players, morale boost, fitness sessions, staff hiring).
- Specialist context: when talking through Psychologist/Fitness Coach/Doctor, it can reference your current squad status in that domain (morale, stamina, cap risk).
Important:
- It gives surface-level guidance only.
- For detailed tactical optimization, hire/use an Assistant Manager.
- Learning hub path: `/how-to-play`.
- Input safety limit: one message is limited to 500 characters; daily and short-window usage limits also apply.
8D. Beginner Guide (Vanessa)
- A beginner guide avatar can appear on the left side with page-specific onboarding tips.
- On pages where a new tip is available, the guide bubble opens automatically.
- You can close the bubble only (avatar stays) or close the avatar completely.
- If you close Vanessa's message on a page, that page-tip stays dismissed for your account and does not auto-open there again unless you reopen it manually or reset Vanessa in Preferences.
- If you close the avatar completely, it stays hidden on that current page and comes back automatically only when you open another page where Vanessa still has a new unseen tip.
- Tips are one-time per page/topic per user by default.
- In `/preferences`, you can:
- Turn beginner guide tips on/off.
- Reset Vanessa so page tips can appear again from the start.
8E. Interactive Onboarding
- After your club setup, the game can open an interactive onboarding flow.
- Instead of static screenshots, onboarding now shows live copies of real pages inside a guided modal.
- You can interact with those pages normally during onboarding:
- change lineup and orders,
- hire the free Personal Assistant,
- adjust preferences,
- learn the Calendar flow.
- Your actions save as normal while onboarding is open.
- You move forward with `Next` / `Back`, and when it finishes you land in Club HQ ready to play.
- In `/preferences`, you can replay this interactive onboarding anytime.
9. Team Orders and Player Orders
- Team orders shape global style.
- Player orders tune behavior by role.
- Orders are most effective when they match your lineup profile.
Beginner approach:
- Start with balanced orders.
- Change one area at a time (tempo, risk, pressing, role behavior).
- Re-evaluate after a few matches, not after one result.
10. Transfers and Window Timing
- Deals can be agreed, but movement follows transfer-window rules.
- Pending transfers temporarily lock some player actions.
- You can attempt to buy eligible user-created players from player modals even if they are not currently listed in `/market` (market is not the only entry point).
- Do not leave key positions uncovered near slot times.
Safe transfer planning:
- Keep one emergency reserve per critical line (GK, CB, CM/ST core).
- Avoid last-minute all-in spending before both daily slots.
10A. Challenges and Match Booking
- You do not wait for the game to assign every match automatically. A big part of progress is actively booking matches.
- You can challenge other clubs for open daily slots.
- Other clubs can also challenge you for slots you leave open.
- If you want to avoid a certain slot, block it in Calendar.
- The game can also add some automatic NPC activity:
- About 30 minutes before each slot, NPC clubs can be paired into a small number of automatic NPC-vs-NPC matches.
- If your club has no pending or scheduled matches anywhere in the next 3 days, the game can send you an incoming NPC challenge for one of those free slots.
Basic challenge flow:
- Open `/calendar`.
- Click an empty slot.
- The game shows only clubs that are free for that exact slot.
- Click one club and confirm the challenge.
- The other manager gets a notification and can accept or decline.
Alternative direct-team path:
- Open another club from rankings/champions views.
- Click `Challenge` or `Challenge team`.
- In Calendar, choose a slot that is free for both clubs.
- Confirm the request.
Important:
- You can keep multiple outgoing pending challenges at once if they are on different free slots.
- If a sent challenge stays pending for 24 hours, you can cancel it.
- If a challenge is still unanswered at kickoff, it auto-cancels.
- Blocking a slot in Calendar also protects that slot from these automatic incoming NPC challenges.
10B. Standard Players, Custom Players, and Levels
- Not all players enter the game in the same way.
- You will use three broad player sources during your club life:
- Starter players from your initial squad.
- Market players bought from the transfer market.
- Custom players created by you.
How they differ:
- Starter players and new custom players begin at level 1.
- Market players can arrive already leveled, which gives faster short-term impact.
- Custom players are unique to the game world and can later be transferred between users.
- A lineup with more self-created players gains a cohesion advantage in matches, so building your own core is strong long term.
Level basics:
- Max level is 10.
- You can level a player up from that player's modal.
- Leveling costs MP, and higher levels cost more.
- Leveling also gives a morale bump, so it can help performance in two ways at once.
Practical rule:
- Buy leveled market players if you need instant strength.
- Grow your own players if you want stronger long-term identity and better squad cohesion.
11. MP and Progress Discipline
- MP is your operating fuel.
- Typical MP sinks: leveling, players, staff, transfers, stadium.
Use a simple budget split:
- Match-ready squad depth.
- Staff operations (fitness/morale first).
- Planned upgrades (transfers/stadium).
- Emergency reserve.
11A. Memberships and Packs
- Office now has real-money checkout flows for membership and packs.
- New purchases can be routed through Stripe or Paddle (provider is set globally by live config).
- Membership tiers:
- Premier Silver (`Buy Premier`) -> +25% weekly membership bonus.
- Premier Gold (`Buy Gold`) -> +50% weekly membership bonus.
- Intro/trial pricing (global, one time across both tiers):
- If your first-ever membership is Silver: first month is free, then regular Silver price.
- If your first-ever membership is Gold: intro month price applies, then regular Gold price.
- Once one tier uses intro/trial, the other tier starts at regular price (no second intro/trial).
- Starter Pack:
- +6000 MP
- +2 universal freelancer vouchers
- One-time only
- Only available in your first 14 days after club creation
- Test Pack:
- +2000 MP
- Always available
Important behavior:
- Subscription welcome/first-payment bonuses are first-time only per tier.
- Re-subscribing after cancellation uses regular pricing and no bonus grants.
- Tier switching:
- Silver -> Gold: immediate.
- Gold -> Silver in-place switch is disabled; use `Cancel at period end`, then subscribe to Silver after Gold expires.
- If upgrade payment fails, your current tier stays unchanged.
- Proration means billing adjustment on provider invoice (credit/debit), not guaranteed instant cash refund.
- Switching tiers inside an existing subscription does not create a new intro/trial window.
- If billing is temporarily disabled, purchase buttons are blocked and checkout cannot start.
- Existing subscriptions keep renewing on the provider they were created with.
- Purchases and MP grants are confirmed server-side from payment webhooks (not from button clicks).
11B. Player Reputation and PR Managers
- Every player has a public image tier from `E` to `A`.
- Better image helps market price, prestige, and some economy-related value around the club.
- PR Managers improve how well your club converts player image into useful returns.
- The more PR quality you have, the more seriously you should monitor the Reputation page.
Practical use:
- Open `/reputation` to see your image table.
- If you care about long-term club growth, hire PR Managers instead of ignoring this system.
- Image matters more over time than in one single match.
11C. Stadium and Infrastructure
- Stadium growth is a long-term investment system.
- Better stadium tiers improve home advantage and increase home-match MP income.
- Stadium upgrades take time, so they are planning decisions, not emergency buttons.
- Infrastructure Managers reduce upgrade costs and are required for efficient stadium development.
Practical rule:
- Do not rush stadium too early if your squad is still weak.
- Once your squad loop is stable, stadium becomes one of the best long-term growth tools.
11D. Club Identity and Manager Profile
- Your club is not only numbers. It also has branding and public presentation.
- In `Edit Club`, you can change:
- Team name
- 3-letter code
- City
- Team colors
- Logo
- Core identity (`name`, `code`, `city`, `colors`) can be changed once every 30 days.
- Logo can be changed anytime.
- In Office, you can also set your public manager profile, including manager name and photo.
12. Beginner Weekly Workflow
- Early week: stabilize lineup depth and role coverage.
- Mid week: optimize orders and rotate aggressively for slot volume.
- End week: push standings, secure morale, and prepare for next cycle.
- After payout: reinvest with plan, not impulse.
13. Common Mistakes
- Running the same XI in both daily slots until stamina crashes.
- Ignoring GK depth.
- Spending MP on flashy buys while weak positions stay weak.
- Waiting too long on 100-game cap players.
- Treating staff as optional when playing multiple slots per day.
14. Quick Start Checklist
- Ensure valid XI and bench depth.
- Schedule around `13:00` and `20:00 UTC`.
- Rotate for stamina before each slot.
- Use staff tools (fitness/psychology) proactively.
- Build custom players for long-term strength.
- Track games cap and extend key careers in time.
15. Challenges and Notifications
- Use calendar challenges to secure good slots against specific opponents.
- Clicking an empty Calendar slot can now open a shortlist of clubs that are actually free for that exact slot.
- You can keep multiple outgoing pending challenges at once if they are on different open slots.
- If a sent challenge stays pending for 24h, you can cancel it from Calendar to free that slot.
- Pending challenges auto-cancel at kickoff if still unanswered; a short post-slot safety cleanup also removes stale leftovers.
- If you leave the next 3 days completely empty, the game can send an NPC challenge into one of your free unblocked slots to keep activity moving.
- In notifications, incoming challenges can be handled directly:
- `Accept`
- `Decline`
- `Open calendar`
- Read notification dates as received-time updates (when your club got the update), not match kickoff time.
- Keep notification preferences tuned in `/preferences` so you do not miss key events.
16. Legacy, Rankings, and Long-Term Goals
- Legacy and rankings are your long-term reputation:
- Win weekly/monthly/yearly titles.
- Build player award winners (week/month/year).
- Improve your club’s global rank.
- Global rank shows your current position among clubs.
- Highest-ever rank shows the best position your club has ever reached.
- Track this regularly to measure progress beyond just short-term match results.
17. Account Data and Deactivated Teams
- In `/legal`, you can:
- Export your account data.
- Permanently delete your account (with repeated confirmation, typed `delete`, and a final confirmation step).
- If your account is deleted:
- Personal account data is removed.
- Your team is frozen/deactivated and cannot play new matches.
- Your club history stays visible in past rankings/titles for competitive consistency, but your personal account/profile ownership is removed from it.
- Deactivated teams are marked as `Abandoned` in rankings/champion-history views.
If you follow this consistently, your club will usually outperform less organized managers.

